The coreDS™ for X-Plane Plugin supports one type of incoming object, “Multiplayer_Aircraft” which represent a sim/multiplayer/ aircraft. Below is a list of Dataref that can be updated from an external provider:

plane_lat | Plane Lat | degrees | Float |

plane_lon | Plane Lon | degrees | Float |

plane_alt | Plane elevation | meters | Float |

plane_the | theta (pitch) | degrees | Float |

plane_phi | phi (roll) | degrees | Float |

plane_psi | psi (heading) | degrees | Float |

gear_deploy | gear deployment for 6 gear. | 0 = up
1 = down |
Float[6] |

flap_ratio | flap lowering | 0 = clean
1 = max flaps |
Float |

flap_ratio2 | flap lowering | 0 = clean
1 = max flaps |
Float |

spoiler_ratio | spoiler ratio | 0 = clean
1 = max spoilers |
Float |

speedbrake_ratio | speed brake ratio | 0 = clean
1 = max speed brakes |
Float |

slat_ratio | slat deployment ratio | 0 = clean
1 = max slats |
Float |

wing_sweep | wing sweep | 0 = normal
1 = most sweep |
Float |

throttle | Percent of max throttle per 8 engines | 0 = none,
1 = full fwd -1 = full reverse |
Float[8] |

beacon_lights_on | Beacon Light | bool | |

landing_lights_on | Landing Light | bool | |

nav_lights_on | Navigation Light | bool | |

strobe_lights_on | Strobe Light | bool | |

taxi_light_on | Taxi Lights | bool |

Available dataref from the local X-Plane aircraft

local_ax | The acceleration in local OGL coordinates | mtr/sec2 | float |

local_ay | The acceleration in local OGL coordinates | mtr/sec2 | float |

local_az | The acceleration in local OGL coordinates | mtr/sec2 | float |

local_vx | The velocity in local OGL coordinates | mtr/sec | float |

local_vy | The velocity in local OGL coordinates | mtr/sec | float |

local_vz | The velocity in local OGL coordinates | mtr/sec | float |

P | The roll rotation rates (relative to the flight) | deg/sec | float |

Q | The pitch rotation rates (relative to the flight) | deg/sec | float |

R | The yaw rotation rates (relative to the flight) | deg/sec | float |

Prad | The roll rotation rates (relative to the flight) | rad/sec | float |

Qrad | The pitch rotation rates (relative to the flight) | rad/sec | float |

Rrad | The yaw rotation rates (relative to the flight) | rad/sec | float |

true_theta | The pitch of the aircraft relative to the earth precisely below the aircraft | degrees | float |

true_phi | The roll of the aircraft relative to the earth precisely below the aircraft | degrees | float |

true_psi | The heading of the aircraft relative to the earth precisely below the aircraft – true degrees north, always | degrees | float |

q | A quaternion representing the rotation from local OpenGL coordinates to the aircraft’s coordinates. | float[4] | |

theta | The pitch relative to the plane normal to the Y axis in degrees – OpenGL coordinates | degrees | float |

phi | The roll of the aircraft in degrees – OpenGL coordinates | degrees | float |

psi | The true heading of the aircraft in degrees from the Z axis – OpenGL coordinates | degrees | float |

alpha | The pitch relative to the flown path (angle of attack) | degrees | float |

beta | The heading relative to the flown path (yaw) | degrees | float |

vpath | The pitch the aircraft actually flies. (vpath+alpha=theta) | degrees | float |

hpath | The heading the aircraft actually flies. (hpath+beta=psi) | degrees | float |

latitude | The latitude of the aircraft | double | |

longitude | The longitude of the aircraft | double | |

elevation | The elevation above MSL of the aircraft | double |